10/31/25 Arman Avetsiyan, Pascal Gaming: “We make sure every game feels native. From technical compliance to cultural nuances and local storytelling”
10/31/25 Ebba Arnred, Play’n GO: “There was a clear business objective behind Garga in Space, make Reactoonz 100 the biggest launch of the year”
10/31/25 Guillermo Ruipérez Segarra, at AMUSNET: “We have to be close to our clients and see what they need. We are partners in a long-term relationship”
10/31/25 Eduardo Aching, Konami Gaming: “We need to keep innovating, bringing the leading-edge technology”
10/31/25 Galust Stepanyan, Lynon: “We want operators to begin their journey already ahead in terms of cost efficiency, time-to-market, and performance predictability”
10/31/25 Arman Kirakosyan, PopOK Gaming: “In this industry, it’s not about competition alone; it’s about helping each other make games accessible for players all around the world”
10/30/25 Vladyslav Bondarenko, ReferOn: “Clean, complete, and understandable data is what builds trust”
10/29/25 Raphael Sobral, Sportradar: “Participating in events like SPORTEL helps us strengthen partnerships and inspire new initiatives that drive the sports ecosystem in the region”
10/29/25 Marina Ilina, RedCore: “All of our areas of focus are the result of working with real problems faced by our partners and internal clients”
10/28/25 Edmond Ghulyan, Relum: “Our approach is built on three pillars: localisation, partnerships, and regulatory readiness”
10/28/25 Hamest Safaryan, Digitain: “Localised content and personalisation are becoming increasingly important”
10/28/25 Cliona Griffin, Relax Gaming: “Our road map is primarily focused on the US, and then of course going into other regulated markets in Europe”