Gaming Realms pre-tax profit falls 21 per cent in first half

Gaming Realms pre-tax profit falls 21 per cent in first half

Content licensing held up, but a non-repeat brand deal and the UK duty rise left the headline numbers lower.

UK.- Gaming Realms posted a 21 per cent drop in pre-tax profit to £3.4m for the six months to June 30, down from £4.2m (US$5.7m) a year earlier. At £15.5m, revenue fell by 3 per cent.

Brand licensing sales fell 71 per cent to £0.7m while content licensing revenue rose by 12 per cent to £13m. Revenue from social publishing dropped by 9 per cent to £1.7m. Adjusted EBITDA dropped by 12 per cent to £6.6m.

The company said it added 22 operator partners, against 19 a year earlier, including FanDuel in West Virginia, Resorts in Pennsylvania, Kaizen in Peru, William Hill in Spain, Entain in Portugal, and Betway and SportyBet in Africa. Unique players in content licensing rose 88 per cent.

Eleven new games were released, eight of them Slingo titles and three from the new Lucky Lunar slot studio. Five more third-party slots took the distributed third-party catalogue to 28.

Mark Segal, chief executive officer, said: “The first-half results reflect the continued execution of our strategy and the early benefits of the increased investment we made in content and platform capability in the second half of 2025. Core content licensing grew 12 per cent driven by new market launches, 22 new operator partners and an expanding portfolio of Slingo and Lucky Lunar titles.

“Our UK business demonstrated real resilience, growing revenues despite the near-doubling of Remote Gaming Duty. We are now live in 34 regulated markets following our post-period launches in Alberta, Canada and Buenos Aires Province, Argentina, and we expect that investment to convert into an increased games release volume in the second half.”

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