Danish gambling revenue up by 5.4% year-on-year, regulator says
Both online gambling revenue and land-based casino revenue rose year-on-year.
Denmark.- The gambling regulator Spillemyndigheden has reported that Danish gambling rose by 5.4 per cent year-on-year in 2024. Three of the five segments measured saw growth as gross gaming revenue (GGR) reached DKK 11bn (€1.47bn), close to the 2018 record of DKK 11.4bn.
Online casino remained the biggest growth driver, with revenue up by 12.9 per cent to DKK 3.5bn. Land-based casino revenue rose by 2.1 per cent to DKK 368m. Meanwhile, lotteries – still the largest contributor to GGR – generated DKK 3.7bn, representing a rise of 5.7 per cent year-on-year. Betting revenue fell slightly to DKK 2.2bn while gaming machine revenue fell by 2.5 per cent to DKK 1.16bn.

Player spending averaged DKK 2,280 per person in 2024, still shy of the record DKK 2,459 recorded in 2018. The online gaming channelisation rate remained strong, rising to a new high of 91.5 per cent. This coincided with an all-time high in registrations for the self-exclusion platform ROFUS, which reached 55,899. Men aged 20–29 represented 29.9 per cent of registrants.

The regulator noted the dramatic change in market share of online and land-based casinos with a graph showing their evolution since market liberalisation in 2012. Land-based gambling held more than 50 per cent of the market in 2012. Online gambling now represents 68 per cent of the market.
In March, Spillemyndigheden raised concerns about gambling on Roblox in its latest report on illegal gaming in Denmark. The regulator says it has seen an increase in so-called skin betting using the online game platform’s virtual Robux currency.
Spillemyndigheden is particularly concerned about ‘earned Robux’, which can be paid out in US dollars or Danish Krona through the Roblox Developer Exchange Programme. It noted that this can be used by several third-party websites for deposits and winnings in betting, casino games and lotteries.