{"id":12715,"date":"2020-12-14T22:56:20","date_gmt":"2020-12-14T22:56:20","guid":{"rendered":"https:\/\/focusgn.com\/asia-pacific\/?p=12715"},"modified":"2026-04-23T23:13:02","modified_gmt":"2026-04-24T02:13:02","slug":"investment-in-gaming-rises-78-in-india","status":"publish","type":"post","link":"https:\/\/focusgn.com\/asia-pacific\/investment-in-gaming-rises-78-in-india","title":{"rendered":"Investment in gaming rises 78% in India"},"content":{"rendered":"\n<p>Gaming investment in India reached US$173m in 2020.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>India.- Investment in the Indian gaming sector is at an all-time high, having increased by 78 per cent year-on-year to US$173m according to data from the tracking platform Tracxn.<\/p>\n\n\n\n<p>India now has over 300 million gamblers, who have increased the amount of time they spend gaming by 45-60 per cent during Covid-19 lockdowns, according to Financial Express.<\/p>\n\n\n\n<p>Meanwhile, according to the Indian think tank, Niti Aayog, the Indian fantasy sports industry recently overtook the US in size.<\/p>\n\n\n\n<p>Among the biggest investments in the sector this year was the investment of US$90m in Mobile Premier League (MPL) by Pegasus Tech Ventures, Sequoia Capital and Times Internet.<\/p>\n\n\n\n<p>There was also a US$40.1m investment in JetSynthesys by DSP Group, Jetline Group and Triveni Engineering &amp; Industries. Meanwhile, WinZO raised US$18min equity funding from investors including Kalaari Capital.<\/p>\n\n\n\n<p>Parth Chadha, founder of EWar Games, said: \u201cWe saw a good boost in casual gaming and on the esports\/streaming product as well. We last raised funds in February 2020 and leveraged that money to optimise the product. We continue to post month-on-month.\u201d<\/p>\n\n\n\n<p>In some states, such as Assam, Orissa and Telangana, fantasy sports remain illegal, while in others regulation is ambiguous. Tamil Nadu recently passed an ordinance that <strong><em><a href=\"https:\/\/focusgn.com\/asia-pacific\/another-state-in-india-bans-online-gambling\" target=\"_blank\" rel=\"noreferrer noopener\">bans online gaming<\/a><\/em><\/strong> as a whole.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gaming investment in India reached US$173m in 2020.<\/p>\n","protected":false},"author":2,"featured_media":12717,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"is_press_release":false,"is_interview":false,"is_opinion":false,"focusai_summary":"India's gaming sector experienced a 78% year-on-year investment surge to US$173m in 2020, driven by increased player engagement during COVID-19 lockdowns and the growth of fantasy sports, which now surpasses the US market in size. While companies like MPL, JetSynthesys, and WinZO secured significant funding, the market faces considerable regulatory fragmentation, with several states banning fantasy sports and Tamil Nadu enacting a broader prohibition on online gaming.","focusai_entities":"Tracxn, Financial Express, Niti Aayog, Mobile Premier League (MPL), Pegasus Tech Ventures, Sequoia Capital, Times Internet, JetSynthesys, DSP Group, Jetline Group, Triveni Engineering & Industries, WinZO, Kalaari Capital, EWar Games, Parth Chadha","focusai_location":"India, Assam, Orissa, Telangana, Tamil Nadu, US","focusai_target_profile":"ceo_executive (0.9), regulator (0.95), compliance_legal (0.9), operator_casino (0.85), investor_analyst (0.95), supplier_vendor (0.8), journalist_researcher (0.9)","focusai_suggestions":[{"label":"India Gaming Regulatory Outlook","query":"What specific legislative or judicial actions are anticipated at the federal or state level that could either unify or further fragment the regulatory landscape for online gaming in India, particularly concerning fantasy sports and real-money gaming verticals?"},{"label":"Investment Impact Analysis","query":"How might the current regulatory uncertainty in key Indian states impact the long-term investment thesis and valuation multiples for both established and nascent gaming operators and technology providers in the region?"}],"footnotes":""},"categories":[16338,153,158],"tags":[58,20479],"class_list":["post-12715","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-east-asia-news","category-igaming-news","category-slider-home","tag-india","tag-online-gaming"],"_links":{"self":[{"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/posts\/12715","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/comments?post=12715"}],"version-history":[{"count":3,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/posts\/12715\/revisions"}],"predecessor-version":[{"id":12745,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/posts\/12715\/revisions\/12745"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/media\/12717"}],"wp:attachment":[{"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/media?parent=12715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/categories?post=12715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/focusgn.com\/asia-pacific\/wp-json\/wp\/v2\/tags?post=12715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}